/* $Id$ */
/** @file default.h The original AI. */
#ifndef DEFAULT_H
#define DEFAULT_H
#include "../../direction_type.h"
#include "../../vehicle_type.h"
#include "../../rail_type.h"
void AiDoGameLoop(Company *c);
void SaveLoad_AI(CompanyID company);
struct AiBuildRec {
TileIndex spec_tile;
TileIndex use_tile;
byte rand_rng;
byte cur_building_rule;
byte unk6;
byte unk7;
byte buildcmd_a;
byte buildcmd_b;
byte direction;
CargoID cargo;