diff --git a/src/ai/default/default.h b/src/ai/default/default.h deleted file mode 100644 --- a/src/ai/default/default.h +++ /dev/null @@ -1,69 +0,0 @@ -/* $Id$ */ - -/** @file default.h The original AI. */ - -#ifndef DEFAULT_H -#define DEFAULT_H - -#include "../../direction_type.h" -#include "../../vehicle_type.h" -#include "../../rail_type.h" - -void AiDoGameLoop(Company *c); - -struct AiBuildRec { - TileIndex spec_tile; - TileIndex use_tile; - byte rand_rng; - byte cur_building_rule; - byte unk6; - byte unk7; - byte buildcmd_a; - byte buildcmd_b; - byte direction; - CargoID cargo; -}; - -struct CompanyAI { - byte state; - byte tick; ///< Used to determine how often to move - uint32 state_counter; ///< Can hold tile index! - uint16 timeout_counter; - - byte state_mode; - byte banned_tile_count; - RailTypeByte railtype_to_use; - - CargoID cargo_type; - byte num_wagons; - byte build_kind; - byte num_build_rec; - byte num_loco_to_build; - byte num_want_fullload; - - byte route_type_mask; - - TileIndex start_tile_a; - TileIndex cur_tile_a; - DiagDirectionByte cur_dir_a; - DiagDirectionByte start_dir_a; - - TileIndex start_tile_b; - TileIndex cur_tile_b; - DiagDirectionByte cur_dir_b; - DiagDirectionByte start_dir_b; - - Vehicle *cur_veh; ///< only used by some states - - AiBuildRec src, dst, mid1, mid2; - - VehicleID wagon_list[9]; - byte order_list_blocks[20]; - - TileIndex banned_tiles[16]; - byte banned_val[16]; -}; - -extern CompanyAI _companies_ai[MAX_COMPANIES]; - -#endif