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@@ -121,7 +121,7 @@ AyStar *new_AyStar_AiPathFinder(int max_
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// Set the start node
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start_node.parent = NULL;
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start_node.node.direction = 0;
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start_node.node.direction = INVALID_TRACKDIR;
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start_node.node.user_data[0] = 0;
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// Now we add all the starting tiles
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@@ -150,7 +150,7 @@ void clean_AyStar_AiPathFinder(AyStar *a
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// Set the start node
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start_node.parent = NULL;
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start_node.node.direction = 0;
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start_node.node.direction = INVALID_TRACKDIR;
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start_node.node.user_data[0] = 0;
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start_node.node.tile = PathFinderInfo->start_tile_tl;
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@@ -300,7 +300,7 @@ static void AyStar_AiPathFinder_GetNeigh
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// The tile can be connected
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aystar->neighbours[aystar->num_neighbours].tile = atile;
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aystar->neighbours[aystar->num_neighbours].user_data[0] = 0;
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aystar->neighbours[aystar->num_neighbours++].direction = 0;
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aystar->neighbours[aystar->num_neighbours++].direction = INVALID_TRACKDIR;
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}
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}
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@@ -333,7 +333,7 @@ static void AyStar_AiPathFinder_GetNeigh
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// We can build a bridge here.. add him to the neighbours
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aystar->neighbours[aystar->num_neighbours].tile = new_tile;
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aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_BRIDGE + (dir << 8);
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aystar->neighbours[aystar->num_neighbours++].direction = 0;
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aystar->neighbours[aystar->num_neighbours++].direction = INVALID_TRACKDIR;
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// We can only have 12 neighbours, and we need 1 left for tunnels
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if (aystar->num_neighbours == 11) break;
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}
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@@ -349,7 +349,7 @@ static void AyStar_AiPathFinder_GetNeigh
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if (CmdSucceeded(ret) && IsInclinedSlope(tileh)) {
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aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile;
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aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_TUNNEL + (dir << 8);
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aystar->neighbours[aystar->num_neighbours++].direction = 0;
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aystar->neighbours[aystar->num_neighbours++].direction = INVALID_TRACKDIR;
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}
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}
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}
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