diff --git a/src/ai/trolly/pathfinder.cpp b/src/ai/trolly/pathfinder.cpp --- a/src/ai/trolly/pathfinder.cpp +++ b/src/ai/trolly/pathfinder.cpp @@ -23,7 +23,7 @@ static bool TestCanBuildStationHere(Tile Player *p = GetPlayer(_current_player); if (dir == TEST_STATION_NO_DIR) { - int32 ret; + CommandCost ret; // TODO: currently we only allow spots that can be access from al 4 directions... // should be fixed!!! for (dir = 0; dir < 4; dir++) { @@ -214,7 +214,7 @@ static void AyStar_AiPathFinder_FoundEnd // What tiles are around us. static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current) { - int ret; + CommandCost ret; int dir; Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;