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@@ -4,13 +4,13 @@
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#include "../../stdafx.h"
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#include "../../openttd.h"
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#include "../../debug.h"
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#include "../../map_func.h"
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#include "../../vehicle_base.h"
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#include "../../player_base.h"
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#include "../../company_base.h"
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#include "trolly.h"
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int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
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{
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// 0 = vert
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// 1 = horz
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