diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -270,7 +270,6 @@ static bool AiNew_Check_City_or_Industry } if (type == AI_INDUSTRY) { const Industry* i = GetIndustry(ic); - const IndustrySpec *indsp = GetIndustrySpec(i->type); const Station* st; int count = 0; int j = 0; @@ -279,7 +278,7 @@ static bool AiNew_Check_City_or_Industry // No limits on delevering stations! // Or for industry that does not give anything yet - if (indsp->produced_cargo[0] == CT_INVALID || i->last_month_production[0] == 0) return true; + if (i->produced_cargo[0] == CT_INVALID || i->last_month_production[0] == 0) return true; if (i->last_month_production[0] - i->last_month_transported[0] < AI_CHECKCITY_NEEDED_CARGO) return false; @@ -302,13 +301,13 @@ static bool AiNew_Check_City_or_Industry // we want to know if this station gets the same good. If so, // we want to know its rating. If it is too high, we are not going // to build there - if (indsp->produced_cargo[0] == CT_INVALID) continue; + if (i->produced_cargo[0] == CT_INVALID) continue; // It does not take this cargo - if (!st->goods[indsp->produced_cargo[0]].last_speed) continue; + if (!st->goods[i->produced_cargo[0]].last_speed) continue; // Is it around our industry if (DistanceManhattan(st->xy, i->xy) > 5) continue; // It does take this cargo.. what is his rating? - if (st->goods[indsp->produced_cargo[0]].rating < AI_CHECKCITY_CARGO_RATING) continue; + if (st->goods[i->produced_cargo[0]].rating < AI_CHECKCITY_CARGO_RATING) continue; j++; // The rating is high.. a little chance that we still continue // But if there are 2 stations of this size, we never go on... @@ -458,19 +457,17 @@ static void AiNew_State_LocateRoute(Play } } else if (p->ainew.tbt == AI_TRUCK) { const Industry* ind_from = GetIndustry(p->ainew.from_ic); - const IndustrySpec *indsp_from = GetIndustrySpec(ind_from->type); const Industry* ind_temp = GetIndustry(p->ainew.temp); - const IndustrySpec *indsp_temp = GetIndustrySpec(ind_temp->type); bool found = false; int max_cargo = 0; uint i; // TODO: in max_cargo, also check other cargo (beside [0]) // First we check if the from_ic produces cargo that this ic accepts - if (indsp_from->produced_cargo[0] != CT_INVALID && ind_from->last_month_production[0] != 0) { - for (i = 0; i < lengthof(indsp_temp->accepts_cargo); i++) { - if (indsp_temp->accepts_cargo[i] == CT_INVALID) break; - if (indsp_from->produced_cargo[0] == indsp_temp->accepts_cargo[i]) { + if (ind_from->produced_cargo[0] != CT_INVALID && ind_from->last_month_production[0] != 0) { + for (i = 0; i < lengthof(ind_temp->accepts_cargo); i++) { + if (ind_temp->accepts_cargo[i] == CT_INVALID) break; + if (ind_from->produced_cargo[0] == ind_temp->accepts_cargo[i]) { // Found a compatible industry max_cargo = ind_from->last_month_production[0] - ind_from->last_month_transported[0]; found = true; @@ -480,11 +477,11 @@ static void AiNew_State_LocateRoute(Play } } } - if (!found && indsp_temp->produced_cargo[0] != CT_INVALID && ind_temp->last_month_production[0] != 0) { + if (!found && ind_temp->produced_cargo[0] != CT_INVALID && ind_temp->last_month_production[0] != 0) { // If not check if the current ic produces cargo that the from_ic accepts - for (i = 0; i < lengthof(indsp_from->accepts_cargo); i++) { - if (indsp_from->accepts_cargo[i] == CT_INVALID) break; - if (indsp_from->produced_cargo[0] == indsp_from->accepts_cargo[i]) { + for (i = 0; i < lengthof(ind_from->accepts_cargo); i++) { + if (ind_from->accepts_cargo[i] == CT_INVALID) break; + if (ind_from->produced_cargo[0] == ind_from->accepts_cargo[i]) { // Found a compatbiel industry found = true; max_cargo = ind_temp->last_month_production[0] - ind_temp->last_month_transported[0]; @@ -503,9 +500,9 @@ static void AiNew_State_LocateRoute(Play distance <= max_cargo * AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE) { p->ainew.to_ic = p->ainew.temp; if (p->ainew.from_deliver) { - p->ainew.cargo = indsp_from->produced_cargo[0]; + p->ainew.cargo = ind_from->produced_cargo[0]; } else { - p->ainew.cargo = indsp_temp->produced_cargo[0]; + p->ainew.cargo = ind_temp->produced_cargo[0]; } p->ainew.state = AI_STATE_FIND_STATION;