diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -1224,7 +1224,7 @@ static void AiNew_State_StartVehicle(Pla // Skip the first order if it is a second vehicle // This to make vehicles go different ways.. if (p->ainew.cur_veh & 1) - AI_DoCommand(0, p->ainew.veh_id, 0, DC_EXEC, CMD_SKIP_ORDER); + AI_DoCommand(0, p->ainew.veh_id, 1, DC_EXEC, CMD_SKIP_TO_ORDER); // 3, 2, 1... go! (give START_STOP command ;)) AI_DoCommand(0, p->ainew.veh_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);