diff --git a/src/ai/trolly/trolly.cpp b/src/ai/trolly/trolly.cpp --- a/src/ai/trolly/trolly.cpp +++ b/src/ai/trolly/trolly.cpp @@ -1184,7 +1184,7 @@ static void AiNew_State_GiveOrders(Playe // Very handy for AI, goto depot.. but yeah, it needs to be activated ;) if (_patches.gotodepot) { idx = 0; - order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, true); + order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, ODTFB_PART_OF_ORDERS); AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER); }