@@ -96,12 +96,17 @@ void UpdateAirplanesOnNewStation(const S
/** Update cached values of an aircraft.
* Currently caches callback 36 max speed.
* @param v Vehicle
*/
void UpdateAircraftCache(Vehicle *v);
void AircraftLeaveHangar(Vehicle *v);
void AircraftNextAirportPos_and_Order(Vehicle *v);
void SetAircraftPosition(Vehicle *v, int x, int y, int z);
byte GetAircraftFlyingAltitude(const Vehicle *v);
/**
* This class 'wraps' Vehicle; you do not actually instantiate this class.
* You create a Vehicle using AllocateVehicle, so it is added to the pool
* and you reinitialize that to a Train using:
* v = new (v) Aircraft();
*