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@@ -1046,8 +1046,7 @@ static bool AircraftController(Vehicle *
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}
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/* Move vehicle. */
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GetNewVehiclePosResult gp;
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GetNewVehiclePos(v, &gp);
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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v->tile = gp.new_tile;
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/* If vehicle is in the air, use tile coordinate 0. */
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@@ -2072,8 +2071,7 @@ void UpdateOldAircraft(void)
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v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
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v_oldstyle->u.air.state = FLYING;
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AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
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GetNewVehiclePosResult gp;
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GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting)
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GetNewVehiclePosResult gp = GetNewVehiclePos(v_oldstyle);
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v_oldstyle->tile = 0; // aircraft in air is tile=0
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/* correct speed of helicopter-rotors */
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@@ -2101,8 +2099,7 @@ void UpdateAirplanesOnNewStation(const S
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v->u.air.state = FLYING;
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/* landing plane needs to be reset to flying height (only if in pause mode upgrade,
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* in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING */
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GetNewVehiclePosResult gp;
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GetNewVehiclePos(v, &gp);
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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/* set new position x,y,z */
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SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
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} else {
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