@@ -246,7 +246,7 @@ int32 CmdBuildAircraft(TileIndex tile, u
v->unitnumber = unit_num;
v->type = u->type = VEH_Aircraft;
v->direction = 3;
v->direction = DIR_SE;
v->owner = u->owner = _current_player;
@@ -382,7 +382,7 @@ int32 CmdBuildAircraft(TileIndex tile, u
u->next = w;
w->type = VEH_Aircraft;
w->direction = 0;
w->direction = DIR_N;
w->owner = _current_player;
w->x_pos = v->x_pos;
w->y_pos = v->y_pos;
@@ -907,7 +907,8 @@ static bool AircraftController(Vehicle *
Station *st;
const AirportMovingData *amd;
Vehicle *u;
byte z,newdir,maxz,curz;
byte z, maxz, curz;
Direction newdir;
GetNewVehiclePosResult gp;
uint dist;
int x,y;
@@ -1419,7 +1420,7 @@ static void AircraftLeaveHangar(Vehicle
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 0;
v->vehstatus &= ~VS_HIDDEN;
{
Vehicle *u = v->next;