File diff r9412:d3e87d714ab7 → r9413:fcf267325763
src/aircraft_cmd.cpp
Show inline comments
 
@@ -287,7 +287,7 @@ CommandCost CmdBuildAircraft(TileIndex t
 
	}
 

	
 
	UnitID unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_AIRCRAFT);
 
	if (unit_num > _settings.vehicle.max_aircraft)
 
	if (unit_num > _settings_game.vehicle.max_aircraft)
 
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 

	
 
	if (flags & DC_EXEC) {
 
@@ -404,7 +404,7 @@ CommandCost CmdBuildAircraft(TileIndex t
 
		v->u.air.targetairport = GetStationIndex(tile);
 
		v->SetNext(u);
 

	
 
		v->service_interval = _settings.vehicle.servint_aircraft;
 
		v->service_interval = _settings_game.vehicle.servint_aircraft;
 

	
 
		v->date_of_last_service = _date;
 
		v->build_year = u->build_year = _cur_year;
 
@@ -664,7 +664,7 @@ CommandCost CmdRefitAircraft(TileIndex t
 

	
 
static void CheckIfAircraftNeedsService(Vehicle *v)
 
{
 
	if (_settings.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
 
	if (_settings_game.vehicle.servint_aircraft == 0 || !v->NeedsAutomaticServicing()) return;
 
	if (v->IsInDepot()) {
 
		VehicleServiceInDepot(v);
 
		return;
 
@@ -884,7 +884,7 @@ static int UpdateAircraftSpeed(Vehicle *
 

	
 
	/* Adjust speed limits by plane speed factor to prevent taxiing
 
	 * and take-off speeds being too low. */
 
	speed_limit *= _settings.vehicle.plane_speed;
 
	speed_limit *= _settings_game.vehicle.plane_speed;
 

	
 
	if (v->u.air.cached_max_speed < speed_limit) {
 
		if (v->cur_speed < speed_limit) hard_limit = false;
 
@@ -902,7 +902,7 @@ static int UpdateAircraftSpeed(Vehicle *
 
	 * speeds to that aircraft do not get to taxi speed straight after
 
	 * touchdown. */
 
	if (!hard_limit && v->cur_speed > speed_limit) {
 
		speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings.vehicle.plane_speed);
 
		speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings_game.vehicle.plane_speed);
 
	}
 

	
 
	spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit);
 
@@ -913,12 +913,12 @@ static int UpdateAircraftSpeed(Vehicle *
 
	/* updates statusbar only if speed have changed to save CPU time */
 
	if (spd != v->cur_speed) {
 
		v->cur_speed = spd;
 
		if (_settings.gui.vehicle_speed)
 
		if (_settings_client.gui.vehicle_speed)
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
	}
 

	
 
	/* Adjust distance moved by plane speed setting */
 
	if (_settings.vehicle.plane_speed > 1) spd /= _settings.vehicle.plane_speed;
 
	if (_settings_game.vehicle.plane_speed > 1) spd /= _settings_game.vehicle.plane_speed;
 

	
 
	if (!(v->direction & 1)) spd = spd * 3 / 4;
 

	
 
@@ -1599,7 +1599,7 @@ static void AircraftEventHandler_AtTermi
 
		AircraftEventHandler_EnterTerminal(v, apc);
 
		/* on an airport with helipads, a helicopter will always land there
 
		 * and get serviced at the same time - patch setting */
 
		if (_settings.order.serviceathelipad) {
 
		if (_settings_game.order.serviceathelipad) {
 
			if (v->subtype == AIR_HELICOPTER && apc->helipads != NULL) {
 
				/* an exerpt of ServiceAircraft, without the invisibility stuff */
 
				v->date_of_last_service = _date;