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@@ -82,9 +82,6 @@ static bool AirportFindFreeTerminal(Vehi
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static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc);
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static void CrashAirplane(Vehicle *v);
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void AircraftNextAirportPos_and_Order(Vehicle *v);
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static byte GetAircraftFlyingAltitude(const Vehicle *v);
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static const SpriteID _aircraft_sprite[] = {
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0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD,
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0x0ED5, 0x0EDD, 0x0E9D, 0x0EA5,
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@@ -727,7 +724,7 @@ static void HelicopterTickHandler(Vehicl
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EndVehicleMove(u);
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}
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static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
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void SetAircraftPosition(Vehicle *v, int x, int y, int z)
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{
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v->x_pos = x;
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v->y_pos = y;
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@@ -883,7 +880,7 @@ static int UpdateAircraftSpeed(Vehicle *
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* @param v The vehicle. Should be an aircraft
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* @returns Altitude in pixel units
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*/
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static byte GetAircraftFlyingAltitude(const Vehicle *v)
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byte GetAircraftFlyingAltitude(const Vehicle *v)
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{
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/* Make sure Aircraft fly no lower so that they don't conduct
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* CFITs (controlled flight into terrain)
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@@ -1433,7 +1430,7 @@ void AircraftNextAirportPos_and_Order(Ve
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v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, apc);
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}
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static void AircraftLeaveHangar(Vehicle *v)
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void AircraftLeaveHangar(Vehicle *v)
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{
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v->cur_speed = 0;
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v->subspeed = 0;
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@@ -2096,42 +2093,6 @@ Station *GetTargetAirportIfValid(const V
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return st->airport_tile == INVALID_TILE ? NULL : st;
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}
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/** need to be called to load aircraft from old version */
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void UpdateOldAircraft()
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{
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/* set airport_flags to 0 for all airports just to be sure */
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Station *st;
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FOR_ALL_STATIONS(st) {
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st->airport_flags = 0; // reset airport
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}
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Vehicle *v_oldstyle;
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FOR_ALL_VEHICLES(v_oldstyle) {
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/* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
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* skip those */
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if (v_oldstyle->type == VEH_AIRCRAFT && IsNormalAircraft(v_oldstyle)) {
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/* airplane in terminal stopped doesn't hurt anyone, so goto next */
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if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) {
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v_oldstyle->u.air.state = HANGAR;
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continue;
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}
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AircraftLeaveHangar(v_oldstyle); // make airplane visible if it was in a depot for example
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v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
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v_oldstyle->u.air.state = FLYING;
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AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
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GetNewVehiclePosResult gp = GetNewVehiclePos(v_oldstyle);
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v_oldstyle->tile = 0; // aircraft in air is tile=0
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/* correct speed of helicopter-rotors */
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if (v_oldstyle->subtype == AIR_HELICOPTER) v_oldstyle->Next()->Next()->cur_speed = 32;
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/* set new position x,y,z */
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SetAircraftPosition(v_oldstyle, gp.x, gp.y, GetAircraftFlyingAltitude(v_oldstyle));
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}
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}
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}
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/**
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* Updates the status of the Aircraft heading or in the station
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* @param st Station been updated
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