diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -82,9 +82,6 @@ static bool AirportFindFreeTerminal(Vehi static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc); static void CrashAirplane(Vehicle *v); -void AircraftNextAirportPos_and_Order(Vehicle *v); -static byte GetAircraftFlyingAltitude(const Vehicle *v); - static const SpriteID _aircraft_sprite[] = { 0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD, 0x0ED5, 0x0EDD, 0x0E9D, 0x0EA5, @@ -727,7 +724,7 @@ static void HelicopterTickHandler(Vehicl EndVehicleMove(u); } -static void SetAircraftPosition(Vehicle *v, int x, int y, int z) +void SetAircraftPosition(Vehicle *v, int x, int y, int z) { v->x_pos = x; v->y_pos = y; @@ -883,7 +880,7 @@ static int UpdateAircraftSpeed(Vehicle * * @param v The vehicle. Should be an aircraft * @returns Altitude in pixel units */ -static byte GetAircraftFlyingAltitude(const Vehicle *v) +byte GetAircraftFlyingAltitude(const Vehicle *v) { /* Make sure Aircraft fly no lower so that they don't conduct * CFITs (controlled flight into terrain) @@ -1433,7 +1430,7 @@ void AircraftNextAirportPos_and_Order(Ve v->u.air.pos = v->u.air.previous_pos = AircraftGetEntryPoint(v, apc); } -static void AircraftLeaveHangar(Vehicle *v) +void AircraftLeaveHangar(Vehicle *v) { v->cur_speed = 0; v->subspeed = 0; @@ -2096,42 +2093,6 @@ Station *GetTargetAirportIfValid(const V return st->airport_tile == INVALID_TILE ? NULL : st; } -/** need to be called to load aircraft from old version */ -void UpdateOldAircraft() -{ - /* set airport_flags to 0 for all airports just to be sure */ - Station *st; - FOR_ALL_STATIONS(st) { - st->airport_flags = 0; // reset airport - } - - Vehicle *v_oldstyle; - FOR_ALL_VEHICLES(v_oldstyle) { - /* airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor) - * skip those */ - if (v_oldstyle->type == VEH_AIRCRAFT && IsNormalAircraft(v_oldstyle)) { - /* airplane in terminal stopped doesn't hurt anyone, so goto next */ - if (v_oldstyle->vehstatus & VS_STOPPED && v_oldstyle->u.air.state == 0) { - v_oldstyle->u.air.state = HANGAR; - continue; - } - - AircraftLeaveHangar(v_oldstyle); // make airplane visible if it was in a depot for example - v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving - v_oldstyle->u.air.state = FLYING; - AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport - GetNewVehiclePosResult gp = GetNewVehiclePos(v_oldstyle); - v_oldstyle->tile = 0; // aircraft in air is tile=0 - - /* correct speed of helicopter-rotors */ - if (v_oldstyle->subtype == AIR_HELICOPTER) v_oldstyle->Next()->Next()->cur_speed = 32; - - /* set new position x,y,z */ - SetAircraftPosition(v_oldstyle, gp.x, gp.y, GetAircraftFlyingAltitude(v_oldstyle)); - } - } -} - /** * Updates the status of the Aircraft heading or in the station * @param st Station been updated