diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -1046,8 +1046,7 @@ static bool AircraftController(Vehicle * } /* Move vehicle. */ - GetNewVehiclePosResult gp; - GetNewVehiclePos(v, &gp); + GetNewVehiclePosResult gp = GetNewVehiclePos(v); v->tile = gp.new_tile; /* If vehicle is in the air, use tile coordinate 0. */ @@ -2072,8 +2071,7 @@ void UpdateOldAircraft(void) v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving v_oldstyle->u.air.state = FLYING; AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport - GetNewVehiclePosResult gp; - GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting) + GetNewVehiclePosResult gp = GetNewVehiclePos(v_oldstyle); v_oldstyle->tile = 0; // aircraft in air is tile=0 /* correct speed of helicopter-rotors */ @@ -2101,8 +2099,7 @@ void UpdateAirplanesOnNewStation(const S v->u.air.state = FLYING; /* landing plane needs to be reset to flying height (only if in pause mode upgrade, * in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING */ - GetNewVehiclePosResult gp; - GetNewVehiclePos(v, &gp); + GetNewVehiclePosResult gp = GetNewVehiclePos(v); /* set new position x,y,z */ SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v)); } else {