diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -652,7 +652,7 @@ static int UpdateAircraftSpeed(Aircraft /* adjust speed for broken vehicles */ if (v->vehstatus & VS_AIRCRAFT_BROKEN) { if (SPEED_LIMIT_BROKEN < speed_limit) hard_limit = false; - speed_limit = min(speed_limit, SPEED_LIMIT_BROKEN); + speed_limit = std::min(speed_limit, SPEED_LIMIT_BROKEN); } if (v->vcache.cached_max_speed < speed_limit) { @@ -669,10 +669,10 @@ static int UpdateAircraftSpeed(Aircraft * speeds to that aircraft do not get to taxi speed straight after * touchdown. */ if (!hard_limit && v->cur_speed > speed_limit) { - speed_limit = v->cur_speed - max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings_game.vehicle.plane_speed); + speed_limit = v->cur_speed - std::max(1, ((v->cur_speed * v->cur_speed) / 16384) / _settings_game.vehicle.plane_speed); } - spd = min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit); + spd = std::min(v->cur_speed + (spd >> 8) + (v->subspeed < t), speed_limit); /* updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { @@ -737,7 +737,7 @@ void GetAircraftFlightLevelBounds(const } /* Make faster planes fly higher so that they can overtake slower ones */ - base_altitude += min(20 * (v->vcache.cached_max_speed / 200) - 90, 0); + base_altitude += std::min(20 * (v->vcache.cached_max_speed / 200) - 90, 0); if (min_level != nullptr) *min_level = base_altitude + AIRCRAFT_MIN_FLYING_ALTITUDE; if (max_level != nullptr) *max_level = base_altitude + AIRCRAFT_MAX_FLYING_ALTITUDE; @@ -929,7 +929,7 @@ static bool AircraftController(Aircraft v->cur_speed = 0; return true; } - SetAircraftPosition(v, v->x_pos, v->y_pos, min(v->z_pos + count, z_dest)); + SetAircraftPosition(v, v->x_pos, v->y_pos, std::min(v->z_pos + count, z_dest)); } } return false; @@ -975,9 +975,9 @@ static bool AircraftController(Aircraft count = UpdateAircraftSpeed(v); if (count > 0) { if (v->z_pos > z) { - SetAircraftPosition(v, v->x_pos, v->y_pos, max(v->z_pos - count, z)); + SetAircraftPosition(v, v->x_pos, v->y_pos, std::max(v->z_pos - count, z)); } else { - SetAircraftPosition(v, v->x_pos, v->y_pos, min(v->z_pos + count, z)); + SetAircraftPosition(v, v->x_pos, v->y_pos, std::min(v->z_pos + count, z)); } } } @@ -1125,7 +1125,7 @@ static bool AircraftController(Aircraft /* We're not flying below our destination, right? */ assert(airport_z <= z); - int t = max(1U, dist - 4); + int t = std::max(1U, dist - 4); int delta = z - airport_z; /* Only start lowering when we're sufficiently close for a 1:1 glide */