@@ -391,7 +391,7 @@ const AirportFTAClass *GetAirport(const
byte GetVehiclePosOnBuild(TileIndex hangar_tile)
{
const Station *st = Station::GetByTile(hangar_tile);
const AirportFTAClass *apc = st->Airport();
const AirportFTAClass *apc = st->airport.GetFTA();
/* When we click on hangar we know the tile it is on. By that we know
* its position in the array of depots the airport has.....we can search
* layout for #th position of depot. Since layout must start with a listing