@@ -18,16 +18,16 @@ struct BaseConsist {
std::string name; ///< Name of vehicle
/* Used for timetabling. */
uint32 current_order_time; ///< How many ticks have passed since this order started.
int32 lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
uint32_t current_order_time; ///< How many ticks have passed since this order started.
int32_t lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
TimerGameCalendar::Date timetable_start; ///< When the vehicle is supposed to start the timetable.
uint16 service_interval; ///< The interval for (automatic) servicing; either in days or %.
uint16_t service_interval; ///< The interval for (automatic) servicing; either in days or %.
VehicleOrderID cur_real_order_index;///< The index to the current real (non-implicit) order
VehicleOrderID cur_implicit_order_index;///< The index to the current implicit order
uint16 vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
uint16_t vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum)
virtual ~BaseConsist() = default;