diff --git a/src/base_media_func.h b/src/base_media_func.h --- a/src/base_media_func.h +++ b/src/base_media_func.h @@ -137,12 +137,16 @@ bool BaseSetvalid_files++; - /* FALL THROUGH */ + this->found_files++; + break; + case MD5File::CR_MISMATCH: + DEBUG(grf, 1, "MD5 checksum mismatch for: %s (in %s)", filename, full_filename); this->found_files++; break; case MD5File::CR_NO_FILE: + DEBUG(grf, 1, "The file %s specified in %s is missing", filename, full_filename); break; } } @@ -180,7 +184,8 @@ bool BaseMedia::AddFile(const /* The more complete set takes precedence over the version number. */ if ((duplicate->valid_files == set->valid_files && duplicate->version >= set->version) || duplicate->valid_files > set->valid_files) { - DEBUG(grf, 1, "Not adding %s (%i) as base " SET_TYPE " set (duplicate)", set->name, set->version); + DEBUG(grf, 1, "Not adding %s (%i) as base " SET_TYPE " set (duplicate, %s)", set->name, set->version, + duplicate->valid_files > set->valid_files ? "less valid files" : "lower version"); set->next = BaseMedia::duplicate_sets; BaseMedia::duplicate_sets = set; } else { @@ -195,7 +200,8 @@ bool BaseMedia::AddFile(const * version number until a new game is started which isn't a big problem */ if (BaseMedia::used_set == duplicate) BaseMedia::used_set = set; - DEBUG(grf, 1, "Removing %s (%i) as base " SET_TYPE " set (duplicate)", duplicate->name, duplicate->version); + DEBUG(grf, 1, "Removing %s (%i) as base " SET_TYPE " set (duplicate, %s)", duplicate->name, duplicate->version, + duplicate->valid_files < set->valid_files ? "less valid files" : "lower version"); duplicate->next = BaseMedia::duplicate_sets; BaseMedia::duplicate_sets = duplicate; ret = true;