#include "../stdafx.h"
#include "../zoom.hpp"
#include "../gfx.h"
#include "../debug.h"
#include "../hal.h"
#include "../table/sprites.h"
#include "../video/video_driver.hpp"
#include "32bpp_anim.hpp"
static FBlitter_32bppAnim iFBlitter_32bppAnim;
void Blitter_32bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
{
@@ -266,13 +266,13 @@ void Blitter_32bppAnim::PaletteAnimate(u
}
anim++;
/* Make sure the backend redraws the whole screen */
_video_driver->make_dirty(0, 0, _screen.width, _screen.height);
_video_driver->MakeDirty(0, 0, _screen.width, _screen.height);
Blitter::PaletteAnimation Blitter_32bppAnim::UsePaletteAnimation()
return Blitter::PALETTE_ANIMATION_BLITTER;