diff --git a/src/blitter/32bpp_anim.cpp b/src/blitter/32bpp_anim.cpp --- a/src/blitter/32bpp_anim.cpp +++ b/src/blitter/32bpp_anim.cpp @@ -161,16 +161,16 @@ inline void Blitter_32bppAnim::Draw(cons do { /* Compiler assumes pointer aliasing, can't optimise this on its own */ uint m = *src_n++; - /* Above 217 is palette animation */ + /* Above 217 (PALETTE_ANIM_SIZE_START) is palette animation */ *anim++ = m; - *dst++ = (m >= 217) ? this->LookupColourInPalette(m) : *src_px; + *dst++ = (m >= PALETTE_ANIM_SIZE_START) ? this->LookupColourInPalette(m) : *src_px; src_px++; } while (--n != 0); } else { do { uint m = *src_n++; *anim++ = m; - if (m >= 217) { + if (m >= PALETTE_ANIM_SIZE_START) { *dst = ComposeColourPANoCheck(this->LookupColourInPalette(m), src_px->a, *dst); } else { *dst = ComposeColourRGBANoCheck(src_px->r, src_px->g, src_px->b, src_px->a, *dst); @@ -327,7 +327,7 @@ void Blitter_32bppAnim::CopyFromBuffer(v } /* We update the palette (or the pixels that do animation) immediatly, to avoid graphical glitches */ - this->PaletteAnimate(217, _use_dos_palette ? 38 : 28); + this->PaletteAnimate(PALETTE_ANIM_SIZE_START, _use_dos_palette ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN); } void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)