File diff r23496:661d21df67d7 → r23497:a0ab44ebd2fa
src/blitter/32bpp_anim_sse4.hpp
Show inline comments
 
@@ -35,19 +35,19 @@ private:
 

	
 
public:
 
	template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
 
	/* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
 
	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
 
	/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
 
	void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
 
	void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
 
	Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
 
		return Blitter_32bppSSE_Base::Encode(sprite, allocator);
 
	}
 
	/* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
 
	const char *GetName() override { return "32bpp-sse4-anim"; }
 
};
 

	
 
/** Factory for the SSE4 32 bpp blitter (with palette animation). */
 
class FBlitter_32bppSSE4_Anim: public BlitterFactory {
 
public:
 
	FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
 
	/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE4_Anim(); }
 
	Blitter *CreateInstance() override { return new Blitter_32bppSSE4_Anim(); }
 
};
 

	
 
#endif /* WITH_SSE */