File diff r23496:661d21df67d7 → r23497:a0ab44ebd2fa
src/blitter/32bpp_base.hpp
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/* $Id$ */
 

	
 
/*
 
 * This file is part of OpenTTD.
 
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 
 */
 

	
 
/** @file 32bpp_base.hpp Base for all 32 bits blitters. */
 

	
 
#ifndef BLITTER_32BPP_BASE_HPP
 
#define BLITTER_32BPP_BASE_HPP
 

	
 
#include "base.hpp"
 
#include "../core/bitmath_func.hpp"
 
#include "../core/math_func.hpp"
 
#include "../gfx_func.h"
 

	
 
/** Base for all 32bpp blitters. */
 
class Blitter_32bppBase : public Blitter {
 
public:
 
	/* virtual */ uint8 GetScreenDepth() { return 32; }
 
	/* virtual */ void *MoveTo(void *video, int x, int y);
 
	/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
 
	/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
 
	/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
 
	/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
 
	/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
 
	/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
 
	/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
 
	/* virtual */ int BufferSize(int width, int height);
 
	/* virtual */ void PaletteAnimate(const Palette &palette);
 
	/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
 
	/* virtual */ int GetBytesPerPixel() { return 4; }
 
	uint8 GetScreenDepth() override { return 32; }
 
	void *MoveTo(void *video, int x, int y) override;
 
	void SetPixel(void *video, int x, int y, uint8 colour) override;
 
	void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
 
	void DrawRect(void *video, int width, int height, uint8 colour) override;
 
	void CopyFromBuffer(void *video, const void *src, int width, int height) override;
 
	void CopyToBuffer(const void *video, void *dst, int width, int height) override;
 
	void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
 
	void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
 
	int BufferSize(int width, int height) override;
 
	void PaletteAnimate(const Palette &palette) override;
 
	Blitter::PaletteAnimation UsePaletteAnimation() override;
 
	int GetBytesPerPixel() override { return 4; }
 

	
 
	/**
 
	 * Look up the colour in the current palette.
 
	 */
 
	static inline Colour LookupColourInPalette(uint index)
 
	{
 
		return _cur_palette.palette[index];
 
	}
 

	
 
	/**
 
	 * Compose a colour based on RGBA values and the current pixel value.
 
	 */
 
	static inline Colour ComposeColourRGBANoCheck(uint r, uint g, uint b, uint a, Colour current)
 
	{
 
		uint cr = current.r;
 
		uint cg = current.g;
 
		uint cb = current.b;
 

	
 
		/* The 256 is wrong, it should be 255, but 256 is much faster... */
 
		return Colour(
 
							((int)(r - cr) * a) / 256 + cr,
 
							((int)(g - cg) * a) / 256 + cg,
 
							((int)(b - cb) * a) / 256 + cb);
 
	}