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@@ -17,25 +17,25 @@
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#include "../core/math_func.hpp"
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#include "../gfx_func.h"
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/** Base for all 32bpp blitters. */
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class Blitter_32bppBase : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 32; }
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/* virtual */ void *MoveTo(void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
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/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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/* virtual */ int GetBytesPerPixel() { return 4; }
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uint8 GetScreenDepth() override { return 32; }
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void *MoveTo(void *video, int x, int y) override;
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void SetPixel(void *video, int x, int y, uint8 colour) override;
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void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override;
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void DrawRect(void *video, int width, int height, uint8 colour) override;
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void CopyFromBuffer(void *video, const void *src, int width, int height) override;
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void CopyToBuffer(const void *video, void *dst, int width, int height) override;
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void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override;
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void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override;
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int BufferSize(int width, int height) override;
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void PaletteAnimate(const Palette &palette) override;
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Blitter::PaletteAnimation UsePaletteAnimation() override;
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int GetBytesPerPixel() override { return 4; }
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/**
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* Look up the colour in the current palette.
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*/
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static inline Colour LookupColourInPalette(uint index)
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{
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