diff --git a/src/blitter/32bpp_base.hpp b/src/blitter/32bpp_base.hpp --- a/src/blitter/32bpp_base.hpp +++ b/src/blitter/32bpp_base.hpp @@ -20,19 +20,19 @@ /** Base for all 32bpp blitters. */ class Blitter_32bppBase : public Blitter { public: - /* virtual */ uint8 GetScreenDepth() { return 32; } - /* virtual */ void *MoveTo(void *video, int x, int y); - /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); - /* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash); - /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour); - /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); - /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); - /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); - /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); - /* virtual */ int BufferSize(int width, int height); - /* virtual */ void PaletteAnimate(const Palette &palette); - /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); - /* virtual */ int GetBytesPerPixel() { return 4; } + uint8 GetScreenDepth() override { return 32; } + void *MoveTo(void *video, int x, int y) override; + void SetPixel(void *video, int x, int y, uint8 colour) override; + void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash) override; + void DrawRect(void *video, int width, int height, uint8 colour) override; + void CopyFromBuffer(void *video, const void *src, int width, int height) override; + void CopyToBuffer(const void *video, void *dst, int width, int height) override; + void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override; + void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override; + int BufferSize(int width, int height) override; + void PaletteAnimate(const Palette &palette) override; + Blitter::PaletteAnimation UsePaletteAnimation() override; + int GetBytesPerPixel() override { return 4; } /** * Look up the colour in the current palette.