@@ -207,7 +207,7 @@ void Blitter_32bppOptimized::Draw(Blitte
}
Sprite *Blitter_32bppOptimized::Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
Sprite *Blitter_32bppOptimized::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
{
/* streams of pixels (a, r, g, b channels)
*