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@@ -79,26 +79,26 @@ public:
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DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
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/** The SSE2 32 bpp blitter (without palette animation). */
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class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
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void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
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return Blitter_32bppSSE_Base::Encode(sprite, allocator);
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}
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/* virtual */ const char *GetName() { return "32bpp-sse2"; }
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const char *GetName() override { return "32bpp-sse2"; }
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};
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/** Factory for the SSE2 32 bpp blitter (without palette animation). */
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class FBlitter_32bppSSE2 : public BlitterFactory {
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public:
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FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppSSE2(); }
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Blitter *CreateInstance() override { return new Blitter_32bppSSE2(); }
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};
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#endif /* WITH_SSE */
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#endif /* BLITTER_32BPP_SSE2_HPP */
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