@@ -102,6 +102,16 @@ void Blitter_8bppOptimized::Draw(Blitter
}
void Blitter_8bppOptimized::DrawColorMappingRect(void *dst, int width, int height, int pal)
{
const uint8 *ctab = GetNonSprite(pal) + 1;
do {
for (int i = 0; i != width; i++) _screen.renderer->SetPixel(dst, i, 0, ctab[((uint8 *)dst)[i]]);
dst = _screen.renderer->MoveTo(dst, 0, 1);
} while (height--);
Sprite *Blitter_8bppOptimized::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
Sprite *dest_sprite;