diff --git a/src/blitter/8bpp_optimized.cpp b/src/blitter/8bpp_optimized.cpp --- a/src/blitter/8bpp_optimized.cpp +++ b/src/blitter/8bpp_optimized.cpp @@ -17,7 +17,7 @@ void Blitter_8bppOptimized::Draw(Blitter uint offset = 0; /* Find the offset of this zoom-level */ - offset = ((const uint8 *)bp->sprite)[(int)zoom * 2] | ((const byte *)bp->sprite)[(int)zoom * 2 + 1] << 8; + offset = ((const uint8 *)bp->sprite)[(int)(zoom - ZOOM_LVL_BEGIN) * 2] | ((const byte *)bp->sprite)[(int)(zoom - ZOOM_LVL_BEGIN) * 2 + 1] << 8; /* Find where to start reading in the source sprite */ src = (const uint8 *)bp->sprite + offset; @@ -110,9 +110,9 @@ Sprite *Blitter_8bppOptimized::Encode(Sp uint index = 0; /* Make memory for all zoom-levels */ - memory += (int)ZOOM_LVL_END * sizeof(uint16); - for (int i = 0; i < (int)ZOOM_LVL_END; i++) { - memory += UnScaleByZoom(sprite->height, (ZoomLevel)i) * UnScaleByZoom(sprite->width, (ZoomLevel)i); + memory += (int)(ZOOM_LVL_END - ZOOM_LVL_BEGIN) * sizeof(uint16); + for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) { + memory += UnScaleByZoom(sprite->height, i) * UnScaleByZoom(sprite->width, i); index += 2; } @@ -121,7 +121,7 @@ Sprite *Blitter_8bppOptimized::Encode(Sp temp_dst = MallocT(memory); /* Make the sprites per zoom-level */ - for (int i = 0; i < (int)ZOOM_LVL_END; i++) { + for (ZoomLevel i = ZOOM_LVL_BEGIN; i < ZOOM_LVL_END; i++) { /* Store the scaled image */ const SpriteLoader::CommonPixel *src; @@ -131,19 +131,19 @@ Sprite *Blitter_8bppOptimized::Encode(Sp byte *dst = &temp_dst[index]; - for (int y = 0; y < UnScaleByZoom(sprite->height, (ZoomLevel)i); y++) { + for (int y = 0; y < UnScaleByZoom(sprite->height, i); y++) { uint trans = 0; uint pixels = 0; uint last_color = 0; uint count_index = 0; uint rx = 0; - src = &sprite->data[ScaleByZoom(y, (ZoomLevel)i) * sprite->width]; + src = &sprite->data[ScaleByZoom(y, i) * sprite->width]; - for (int x = 0; x < UnScaleByZoom(sprite->width, (ZoomLevel)i); x++) { + for (int x = 0; x < UnScaleByZoom(sprite->width, i); x++) { uint color = 0; /* Get the color keeping in mind the zoom-level */ - for (int j = 0; j < ScaleByZoom(1, (ZoomLevel)i); j++) { + for (int j = 0; j < ScaleByZoom(1, i); j++) { if (src->m != 0) color = src->m; src++; rx++;