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@@ -10,12 +10,14 @@
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class Blitter_8bppOptimized : public Blitter {
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public:
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/* virtual */ uint8 GetScreenDepth() { return 8; }
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ void DrawColorMappingRect(void *dst, int width, int height, int pal);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetRenderer() { return "8bpp"; }
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};
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class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
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