@@ -18,7 +18,7 @@ class Blitter_8bppOptimized FINAL : publ
public:
/** Data stored about a (single) sprite. */
struct SpriteData {
uint32_t offset[ZOOM_LVL_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
uint32_t offset[ZOOM_LVL_END]; ///< Offsets (from .data) to streams for different zoom levels.
byte data[]; ///< Data, all zoomlevels.
};