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@@ -15,20 +15,20 @@
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#include "8bpp_base.hpp"
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#include "factory.hpp"
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/** Most trivial 8bpp blitter. */
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class Blitter_8bppSimple FINAL : public Blitter_8bppBase {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
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void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
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Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
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/* virtual */ const char *GetName() { return "8bpp-simple"; }
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const char *GetName() override { return "8bpp-simple"; }
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};
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/** Factory for the most trivial 8bpp blitter. */
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class FBlitter_8bppSimple : public BlitterFactory {
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public:
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FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
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/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
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Blitter *CreateInstance() override { return new Blitter_8bppSimple(); }
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};
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#endif /* BLITTER_8BPP_SIMPLE_HPP */
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