@@ -183,12 +183,20 @@ public:
* Check if the blitter uses palette animation at all.
* @return True if it uses palette animation.
*/
virtual Blitter::PaletteAnimation UsePaletteAnimation() = 0;
/**
* Does this blitter require a separate animation buffer from the video backend?
virtual bool NeedsAnimationBuffer()
{
return false;
}
* Get the name of the blitter, the same as the Factory-instance returns.
virtual const char *GetName() = 0;
* Get how many bytes are needed to store a pixel.