diff --git a/src/bootstrap_gui.cpp b/src/bootstrap_gui.cpp --- a/src/bootstrap_gui.cpp +++ b/src/bootstrap_gui.cpp @@ -218,7 +218,7 @@ bool HandleBootstrap() if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure; /* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */ -#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && !defined(__APPLE__) && (defined(WITH_FONTCONFIG) || defined(WIN32)) +#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(WIN32) || defined(__APPLE__)) if (!_network_available) goto failure; /* First tell the game we're bootstrapping. */