File diff r11367:a13b3a453e57 → r11368:058349c3a02c
src/build_vehicle_gui.cpp
Show inline comments
 
@@ -1084,18 +1084,18 @@ struct BuildVehicleWindow : Window {
 

	
 
		this->vscroll.cap += delta.y / (int)GetVehicleListHeight(this->vehicle_type);
 
		this->widget[BUILD_VEHICLE_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
 
	}
 
};
 

	
 
static const WindowDesc _build_vehicle_desc = {
 
static const WindowDesc _build_vehicle_desc(
 
	WDP_AUTO, WDP_AUTO, 240, 174, 240, 256,
 
	WC_BUILD_VEHICLE, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE | WDF_CONSTRUCTION,
 
	_build_vehicle_widgets,
 
};
 
	_build_vehicle_widgets
 
);
 

	
 
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
 
{
 
	/* We want to be able to open both Available Train as Available Ships,
 
	 *  so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
 
	 *  As it always is a low value, it won't collide with any real tile