@@ -1002,7 +1002,7 @@ struct BuildVehicleWindow : Window {
this->eng_list.RebuildDone();
}
void OnClick(Point pt, int widget)
void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
@@ -1017,6 +1017,7 @@ struct BuildVehicleWindow : Window {
size_t num_items = this->eng_list.Length();
this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
this->SetDirty();
if (click_count > 1) this->OnClick(pt, BUILD_VEHICLE_WIDGET_BUILD, 1);
break;
@@ -1128,14 +1129,6 @@ struct BuildVehicleWindow : Window {
virtual void OnDoubleClick(Point pt, int widget)
if (widget == BUILD_VEHICLE_WIDGET_LIST) {
/* When double clicking, we want to buy a vehicle */
this->OnClick(pt, BUILD_VEHICLE_WIDGET_BUILD);
virtual void OnQueryTextFinished(char *str)
if (str == NULL) return;