@@ -1177,7 +1177,7 @@ struct BuildVehicleWindow : Window {
{
this->vehicle_type = type;
this->listview_mode = tile == INVALID_TILE;
this->window_number = this->listview_mode ? (int)type : (int)tile;
this->window_number = this->listview_mode ? (int)type : static_cast<uint32_t>(tile);
this->sel_engine = INVALID_ENGINE;
@@ -1212,7 +1212,11 @@ struct BuildVehicleWindow : Window {
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9);
this->FinishInitNested(tile == INVALID_TILE ? (int)type : (int)tile);
if (tile == INVALID_TILE) {
this->FinishInitNested(type);
} else {
this->FinishInitNested(tile);
}
this->querystrings[WID_BV_FILTER] = &this->vehicle_editbox;
this->vehicle_editbox.cancel_button = QueryString::ACTION_CLEAR;
@@ -1891,7 +1895,7 @@ void ShowBuildVehicleWindow(TileIndex ti
* so if tile == INVALID_TILE (Available XXX Window), use 'type' as unique number.
* As it always is a low value, it won't collide with any real tile
* number. */
uint num = (tile == INVALID_TILE) ? (int)type : (int)tile;
uint num = (tile == INVALID_TILE) ? (int)type : static_cast<uint32_t>(tile);
assert(IsCompanyBuildableVehicleType(type));