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@@ -107,18 +107,21 @@ static int32_t ClickChangeDateCheat(int3
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TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(TimerGameCalendar::date);
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TimerGameCalendar::Date new_calendar_date = TimerGameCalendar::ConvertYMDToDate(new_year, ymd.month, ymd.day);
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/* Keep economy and calendar dates synced. */
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TimerGameEconomy::Date new_economy_date = new_calendar_date.base();
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/* Shift cached dates before we change the date. */
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for (auto v : Vehicle::Iterate()) v->ShiftDates(new_economy_date - TimerGameEconomy::date);
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LinkGraphSchedule::instance.ShiftDates(new_economy_date - TimerGameEconomy::date);
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/* Now it's safe to actually change the date. */
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TimerGameCalendar::SetDate(new_calendar_date, TimerGameCalendar::date_fract);
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/* If not using wallclock units, we keep economy date in sync with calendar date and must change it also. */
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if (!TimerGameEconomy::UsingWallclockUnits()) TimerGameEconomy::SetDate(new_economy_date, TimerGameEconomy::date_fract);
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if (!TimerGameEconomy::UsingWallclockUnits()) {
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/* Keep economy and calendar dates synced. */
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TimerGameEconomy::Date new_economy_date = new_calendar_date.base();
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/* Shift cached dates before we change the date. */
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for (auto v : Vehicle::Iterate()) v->ShiftDates(new_economy_date - TimerGameEconomy::date);
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LinkGraphSchedule::instance.ShiftDates(new_economy_date - TimerGameEconomy::date);
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/* Now it's safe to actually change the date. */
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TimerGameEconomy::SetDate(new_economy_date, TimerGameEconomy::date_fract);
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}
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CalendarEnginesMonthlyLoop();
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SetWindowDirty(WC_STATUS_BAR, 0);
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