File diff r18321:8dc1c147192c → r18322:cce571780fce
src/clear_cmd.cpp
Show inline comments
 
@@ -61,22 +61,44 @@ void DrawHillyLandTile(const TileInfo *t
 
	}
 
}
 

	
 
void DrawClearLandFence(const TileInfo *ti)
 
static void DrawClearLandFence(const TileInfo *ti)
 
{
 
	/* combine fences into one sprite object */
 
	StartSpriteCombine();
 

	
 
	int maxz = GetSlopeMaxPixelZ(ti->tileh);
 

	
 
	bool fence_nw = GetFenceNW(ti->tile) != 0;
 
	if (fence_nw) {
 
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
 
		SpriteID sprite = _clear_land_fence_sprites[GetFenceNW(ti->tile) - 1] + _fence_mod_by_tileh_nw[ti->tileh];
 
		AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 15, 16, 31, maxz - z + 4, ti->z + z, false, 0, 15, -z);
 
	}
 

	
 
	bool fence_ne = GetFenceNE(ti->tile) != 0;
 
	if (fence_ne) {
 
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
 
		SpriteID sprite = _clear_land_fence_sprites[GetFenceNE(ti->tile) - 1] + _fence_mod_by_tileh_ne[ti->tileh];
 
		AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 15, ti->y, 31, 16, maxz - z + 4, ti->z + z, false, 15, 0, -z);
 
	}
 

	
 
	bool fence_sw = GetFenceSW(ti->tile) != 0;
 
	bool fence_se = GetFenceSE(ti->tile) != 0;
 

	
 
	if (!fence_sw && !fence_se) return;
 

	
 
	int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
 
	if (fence_sw || fence_se) {
 
		int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
 

	
 
	if (fence_sw) {
 
		DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh_sw[ti->tileh], PAL_NONE, 0, 0, z);
 
	}
 
		if (fence_sw) {
 
			SpriteID sprite = _clear_land_fence_sprites[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh_sw[ti->tileh];
 
			AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
 
		}
 

	
 
	if (fence_se) {
 
		DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_se[ti->tileh], PAL_NONE, 0, 0, z);
 
		if (fence_se) {
 
			SpriteID sprite = _clear_land_fence_sprites[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_se[ti->tileh];
 
			AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
 
		}
 
	}
 
	EndSpriteCombine();
 
}
 

	
 
static void DrawTile_Clear(TileInfo *ti)
 
@@ -96,6 +118,7 @@ static void DrawTile_Clear(TileInfo *ti)
 

	
 
		case CLEAR_FIELDS:
 
			DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
 
			DrawClearLandFence(ti);
 
			break;
 

	
 
		case CLEAR_SNOW:
 
@@ -104,7 +127,6 @@ static void DrawTile_Clear(TileInfo *ti)
 
			break;
 
	}
 

	
 
	DrawClearLandFence(ti);
 
	DrawBridgeMiddle(ti);
 
}
 

	
 
@@ -121,35 +143,33 @@ static Foundation GetFoundation_Clear(Ti
 
	return FOUNDATION_NONE;
 
}
 

	
 
void TileLoopClearHelper(TileIndex tile)
 
static void UpdateFences(TileIndex tile)
 
{
 
	bool self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
 
	assert(IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
 
	bool dirty = false;
 

	
 
	bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
 
	if (GetFenceSW(tile) == 0) {
 
		if (self != neighbour) {
 
			SetFenceSW(tile, 3);
 
			dirty = true;
 
		}
 
	} else {
 
		if (self == 0 && neighbour == 0) {
 
			SetFenceSW(tile, 0);
 
			dirty = true;
 
		}
 
	if (!neighbour && GetFenceSW(tile) == 0) {
 
		SetFenceSW(tile, 3);
 
		dirty = true;
 
	}
 

	
 
	neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
 
	if (GetFenceSE(tile) == 0) {
 
		if (self != neighbour) {
 
			SetFenceSE(tile, 3);
 
			dirty = true;
 
		}
 
	} else {
 
		if (self == 0 && neighbour == 0) {
 
			SetFenceSE(tile, 0);
 
			dirty = true;
 
		}
 
	if (!neighbour && GetFenceSE(tile) == 0) {
 
		SetFenceSE(tile, 3);
 
		dirty = true;
 
	}
 

	
 
	neighbour = (IsTileType(TILE_ADDXY(tile, -1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, -1, 0), CLEAR_FIELDS));
 
	if (!neighbour && GetFenceNE(tile) == 0) {
 
		SetFenceNE(tile, 3);
 
		dirty = true;
 
	}
 

	
 
	neighbour = (IsTileType(TILE_ADDXY(tile, 0, -1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, -1), CLEAR_FIELDS));
 
	if (!neighbour && GetFenceNW(tile) == 0) {
 
		SetFenceNW(tile, 3);
 
		dirty = true;
 
	}
 

	
 
	if (dirty) MarkTileDirtyByTile(tile);
 
@@ -239,7 +259,6 @@ static void TileLoop_Clear(TileIndex til
 
			return;
 
		}
 
	}
 
	TileLoopClearHelper(tile);
 
	AmbientSoundEffectCallback(tile);
 

	
 
	switch (_settings_game.game_creation.landscape) {
 
@@ -264,8 +283,8 @@ static void TileLoop_Clear(TileIndex til
 
			}
 
			break;
 

	
 
		case CLEAR_FIELDS: {
 
			uint field_type;
 
		case CLEAR_FIELDS:
 
			UpdateFences(tile);
 

	
 
			if (_game_mode == GM_EDITOR) return;
 

	
 
@@ -280,12 +299,11 @@ static void TileLoop_Clear(TileIndex til
 
				/* This farmfield is no longer farmfield, so make it grass again */
 
				MakeClear(tile, CLEAR_GRASS, 2);
 
			} else {
 
				field_type = GetFieldType(tile);
 
				uint field_type = GetFieldType(tile);
 
				field_type = (field_type < 8) ? field_type + 1 : 0;
 
				SetFieldType(tile, field_type);
 
			}
 
			break;
 
		}
 

	
 
		default:
 
			return;