@@ -310,14 +310,14 @@ static inline void MakeField(TileIndex t
* @param t the tile to make snowy
* @pre GetClearGround(t) != CLEAR_SNOW
*/
static inline void MakeSnow(TileIndex t)
static inline void MakeSnow(TileIndex t, uint density = 0)
{
assert(GetClearGround(t) != CLEAR_SNOW);
SetBit(_m[t].m3, 4);
if (GetClearGround(t) == CLEAR_FIELDS) {
SetClearGroundDensity(t, CLEAR_GRASS, 0);
SetClearGroundDensity(t, CLEAR_GRASS, density);
} else {
SetClearDensity(t, 0);
SetClearDensity(t, density);
}