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@@ -184,7 +184,7 @@ enum {
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CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only
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};
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typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
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typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
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struct Command {
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CommandProc *proc;
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@@ -199,7 +199,7 @@ struct Command {
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* @param res the resulting value from the command to be checked
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* @return Return true if the command failed, false otherwise
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*/
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static inline bool CmdFailed(int32 res)
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static inline bool CmdFailed(CommandCost res)
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{
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/* lower 16bits are the StringID of the possible error */
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return res <= (CMD_ERROR | INVALID_STRING_ID);
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@@ -207,7 +207,7 @@ static inline bool CmdFailed(int32 res)
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/* command.cpp */
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typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
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int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
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#ifdef ENABLE_NETWORK
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