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@@ -35,18 +35,18 @@ extern CompanyPool _company_pool;
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/** Statically loadable part of Company pool item */
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struct CompanyProperties {
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uint32 name_2;
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uint16 name_1;
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char *name;
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uint32 name_2; ///< Parameter of #name_1.
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uint16 name_1; ///< Name of the company
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char *name; ///< Name of the company if the user changed it.
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uint16 president_name_1;
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uint32 president_name_2;
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char *president_name;
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uint16 president_name_1; ///< Name of the president.
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uint32 president_name_2; ///< Parameter of #president_name_1
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char *president_name; ///< Name of the president if the user changed it.
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CompanyManagerFace face;
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Money money;
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byte money_fraction;
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Money money; ///< Money owned by the company.
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byte money_fraction; ///< Fraction of money of the company, too small to represent in \a money.
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Money current_loan;
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byte colour;
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@@ -60,21 +60,21 @@ struct CompanyProperties {
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TileIndex location_of_HQ; ///< northern tile of HQ; INVALID_TILE when there is none
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TileIndex last_build_coordinate;
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OwnerByte share_owners[4];
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OwnerByte share_owners[4]; ///< Owners of the 4 shares of the company. #INVALID_OWNER if nobody has bought them yet.
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Year inaugurated_year;
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byte num_valid_stat_ent;
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Year inaugurated_year; ///< Year of starting the company.
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byte quarters_of_bankruptcy;
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CompanyMask bankrupt_asked; ///< which companies were asked about buying it?
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int16 bankrupt_timeout;
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Money bankrupt_value;
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bool is_ai;
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bool is_ai; ///< If \c true, the company is controlled by the computer (a NoAI program).
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Money yearly_expenses[3][EXPENSES_END];
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CompanyEconomyEntry cur_economy;
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CompanyEconomyEntry old_economy[MAX_HISTORY_MONTHS];
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Money yearly_expenses[3][EXPENSES_END]; ///< Expenses of the company for the last three years, in every #Expenses category.
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CompanyEconomyEntry cur_economy; ///< Economic data of the company of this year.
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CompanyEconomyEntry old_economy[MAX_HISTORY_MONTHS]; ///< Economic data of the company of the last #MAX_HISTORY_MONTHS months.
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byte num_valid_stat_ent; ///< Number of valid statistical entries in #old_economy.
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CompanyProperties() : name(NULL), president_name(NULL) {}
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@@ -95,22 +95,40 @@ struct Company : CompanyPool::PoolItem<&
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class AIInstance *ai_instance;
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class AIInfo *ai_info;
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EngineRenewList engine_renew_list; ///< Defined later
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EngineRenewList engine_renew_list;
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CompanySettings settings; ///< settings specific for each company
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uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this)
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uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this)
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/**
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* Is this company a valid company, controlled by the computer (a NoAI program)?
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* @param index Index in the pool.
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* @return \c true if it is a valid, computer controlled company, else \c false.
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*/
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static FORCEINLINE bool IsValidAiID(size_t index)
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{
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const Company *c = Company::GetIfValid(index);
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return c != NULL && c->is_ai;
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}
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/**
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* Is this company a valid company, controlled by a human (possibly another one than the user)?
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* @param index Index in the pool.
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* @return \c true if it is a valid, human controlled company, else \c false.
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* @note If you know that \a index refers to a valid company, you can use #IsHumanID() instead.
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*/
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static FORCEINLINE bool IsValidHumanID(size_t index)
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{
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const Company *c = Company::GetIfValid(index);
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return c != NULL && !c->is_ai;
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}
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/**
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* Is this company a company controlled by a human (possibly another one than the user)?
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* @param index Index in the pool.
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* @return \c true if it is a human controlled company, else \c false.
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* @pre \a index must be a valid CompanyID.
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* @note If you don't know whether \a index refers to a valid company, you should use #IsValidHumanID() instead.
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*/
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static FORCEINLINE bool IsHumanID(size_t index)
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{
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return !Company::Get(index)->is_ai;
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