File diff r10207:a1fc2f2a33db → r10208:ef8fcc3dc4ca
src/company_base.h
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new file 100644
 
/* $Id$ */
 

	
 
/** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */
 

	
 
#ifndef COMPANY_BASE_H
 
#define COMPANY_BASE_H
 

	
 
#include "company_type.h"
 
#include "oldpool.h"
 
#include "road_type.h"
 
#include "rail_type.h"
 
#include "date_type.h"
 
#include "engine_type.h"
 
#include "livery.h"
 
#include "autoreplace_type.h"
 
#include "economy_type.h"
 
#include "tile_type.h"
 

	
 
struct CompanyEconomyEntry {
 
	Money income;
 
	Money expenses;
 
	int32 delivered_cargo;
 
	int32 performance_history; ///< company score (scale 0-1000)
 
	Money company_value;
 
};
 

	
 
/* The third parameter and the number after >> MUST be the same,
 
 * otherwise more (or less) companies will be allowed to be
 
 * created than what MAX_COMPANIES specifies!
 
 */
 
DECLARE_OLD_POOL(Company, Company, 1, MAX_COMPANIES >> 1)
 

	
 
struct Company : PoolItem<Company, CompanyByte, &_Company_pool> {
 
	Company(uint16 name_1 = 0, bool is_ai = false);
 
	~Company();
 

	
 
	uint32 name_2;
 
	uint16 name_1;
 
	char *name;
 

	
 
	uint16 president_name_1;
 
	uint32 president_name_2;
 
	char *president_name;
 

	
 
	CompanyManagerFace face;
 

	
 
	Money money;
 
	byte money_fraction;
 
	Money current_loan;
 

	
 
	byte colour;
 
	Livery livery[LS_END];
 
	RailTypes avail_railtypes;
 
	RoadTypes avail_roadtypes;
 
	byte block_preview;
 

	
 
	uint32 cargo_types; ///< which cargo types were transported the last year
 

	
 
	TileIndex location_of_HQ;
 
	TileIndex last_build_coordinate;
 

	
 
	OwnerByte share_owners[4];
 

	
 
	Year inaugurated_year;
 
	byte num_valid_stat_ent;
 

	
 
	byte quarters_of_bankrupcy;
 
	byte bankrupt_asked; ///< which companies were asked about buying it?
 
	int16 bankrupt_timeout;
 
	Money bankrupt_value;
 

	
 
	bool is_ai;
 

	
 
	Money yearly_expenses[3][EXPENSES_END];
 
	CompanyEconomyEntry cur_economy;
 
	CompanyEconomyEntry old_economy[24];
 
	EngineRenewList engine_renew_list; ///< Defined later
 
	bool engine_renew;
 
	bool renew_keep_length;
 
	int16 engine_renew_months;
 
	uint32 engine_renew_money;
 
	uint16 *num_engines; ///< caches the number of engines of each type the company owns (no need to save this)
 

	
 
	inline bool IsValid() const { return this->name_1 != 0; }
 
};
 

	
 
static inline bool IsValidCompanyID(CompanyID company)
 
{
 
	return (uint)company < GetCompanyPoolSize() && GetCompany(company)->IsValid();
 
}
 

	
 
#define FOR_ALL_COMPANIES_FROM(d, start) for (d = GetCompany(start); d != NULL; d = (d->index + 1U < GetCompanyPoolSize()) ? GetCompany(d->index + 1U) : NULL) if (d->IsValid())
 
#define FOR_ALL_COMPANIES(d) FOR_ALL_COMPANIES_FROM(d, 0)
 

	
 
static inline byte ActiveCompanyCount()
 
{
 
	const Company *c;
 
	byte count = 0;
 

	
 
	FOR_ALL_COMPANIES(c) count++;
 

	
 
	return count;
 
}
 

	
 
Money CalculateCompanyValue(const Company *c);
 

	
 
#endif /* COMPANY_BASE_H */