File diff r12799:866d347a0df5 → r12800:400b68836df9
src/company_cmd.cpp
Show inline comments
 
@@ -410,22 +410,29 @@ void ResetCompanyLivery(Company *c)
 
}
 

	
 
/**
 
 * Create a new company and sets all company variables default values
 
 *
 
 * @param is_ai is a ai company?
 
 * @param company CompanyID to use for the new company
 
 * @return the company struct
 
 */
 
Company *DoStartupNewCompany(bool is_ai)
 
Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
 
{
 
	if (!Company::CanAllocateItem()) return NULL;
 

	
 
	/* we have to generate colour before this company is valid */
 
	Colours colour = GenerateCompanyColour();
 

	
 
	Company *c = new Company(STR_SV_UNNAMED, is_ai);
 
	Company *c;
 
	if (company == INVALID_COMPANY) {
 
		c = new Company(STR_SV_UNNAMED, is_ai);
 
	} else {
 
		if (Company::IsValidID(company)) return NULL;
 
		c = new (company) Company(STR_SV_UNNAMED, is_ai);
 
	}
 

	
 
	c->colour = colour;
 

	
 
	ResetCompanyLivery(c);
 
	_company_colours[c->index] = (Colours)c->colour;
 

	
 
@@ -472,13 +479,13 @@ static void MaybeStartNewCompany()
 
		if (c->is_ai) n++;
 
	}
 

	
 
	if (n < (uint)_settings_game.difficulty.max_no_competitors) {
 
		/* Send a command to all clients to start up a new AI.
 
		 * Works fine for Multiplayer and Singleplayer */
 
		DoCommandP(0, 1, 0, CMD_COMPANY_CTRL);
 
		DoCommandP(0, 1, INVALID_COMPANY, CMD_COMPANY_CTRL);
 
	}
 
}
 

	
 
void InitializeCompanies()
 
{
 
	_company_pool.CleanPool();
 
@@ -594,12 +601,13 @@ void CompanyNewsInformation::FillData(co
 
 * - p1 = 0 - create a new company, Which company (network) it will be is in p2
 
 * - p1 = 1 - create a new AI company
 
 * - p1 = 2 - delete a company. Company is identified by p2
 
 * - p1 = 3 - merge two companies together. merge #1 with #2. Identified by p2
 
 * @param p2 various functionality, dictated by p1
 
 * - p1 = 0 - ClientID of the newly created client
 
 * - p1 = 1 - CompanyID to start AI (INVALID_COMPANY for first available)
 
 * - p1 = 2 - CompanyID of the that is getting deleted
 
 * - p1 = 3 - #1 p2 = (bit  0-15) - company to merge (p2 & 0xFFFF)
 
 *          - #2 p2 = (bit 16-31) - company to be merged into ((p2>>16)&0xFFFF)
 
 * @todo In the case of p1=0, create new company, the clientID of the new client is in parameter
 
 * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
 
 * on the server itself. First of all this is unbelievably ugly; second of all, well,
 
@@ -704,13 +712,14 @@ CommandCost CmdCompanyCtrl(TileIndex til
 
#endif /* ENABLE_NETWORK */
 
		} break;
 

	
 
		case 1: // Make a new AI company
 
			if (!(flags & DC_EXEC)) return CommandCost();
 

	
 
			DoStartupNewCompany(true);
 
			if (p2 != INVALID_COMPANY && (p2 >= MAX_COMPANIES || Company::IsValidID(p2))) return CMD_ERROR;
 
			DoStartupNewCompany(true, (CompanyID)p2);
 
			break;
 

	
 
		case 2: { // Delete a company
 
			Company *c = Company::GetIfValid(p2);
 
			if (c == NULL) return CMD_ERROR;