File diff r26437:31785ae094bd → r26438:10f21bbdb775
src/company_cmd.cpp
Show inline comments
 
@@ -63,9 +63,10 @@ Company::Company(uint16 name_1, bool is_
 
	this->name_1 = name_1;
 
	this->location_of_HQ = INVALID_TILE;
 
	this->is_ai = is_ai;
 
	this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
 
	this->clear_limit     = (uint32)_settings_game.construction.clear_frame_burst << 16;
 
	this->tree_limit      = (uint32)_settings_game.construction.tree_frame_burst << 16;
 
	this->terraform_limit    = (uint32)_settings_game.construction.terraform_frame_burst << 16;
 
	this->clear_limit        = (uint32)_settings_game.construction.clear_frame_burst << 16;
 
	this->tree_limit         = (uint32)_settings_game.construction.tree_frame_burst << 16;
 
	this->build_object_limit = (uint32)_settings_game.construction.build_object_frame_burst << 16;
 

	
 
	std::fill(this->share_owners.begin(), this->share_owners.end(), INVALID_OWNER);
 
	InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
 
@@ -267,9 +268,10 @@ void SubtractMoneyFromCompanyFract(Compa
 
void UpdateLandscapingLimits()
 
{
 
	for (Company *c : Company::Iterate()) {
 
		c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
 
		c->clear_limit     = std::min<uint64>((uint64)c->clear_limit     + _settings_game.construction.clear_per_64k_frames,     (uint64)_settings_game.construction.clear_frame_burst << 16);
 
		c->tree_limit      = std::min<uint64>((uint64)c->tree_limit      + _settings_game.construction.tree_per_64k_frames,      (uint64)_settings_game.construction.tree_frame_burst << 16);
 
		c->terraform_limit    = std::min<uint64>((uint64)c->terraform_limit    + _settings_game.construction.terraform_per_64k_frames,    (uint64)_settings_game.construction.terraform_frame_burst << 16);
 
		c->clear_limit        = std::min<uint64>((uint64)c->clear_limit        + _settings_game.construction.clear_per_64k_frames,        (uint64)_settings_game.construction.clear_frame_burst << 16);
 
		c->tree_limit         = std::min<uint64>((uint64)c->tree_limit         + _settings_game.construction.tree_per_64k_frames,         (uint64)_settings_game.construction.tree_frame_burst << 16);
 
		c->build_object_limit = std::min<uint64>((uint64)c->build_object_limit + _settings_game.construction.build_object_per_64k_frames, (uint64)_settings_game.construction.build_object_frame_burst << 16);
 
	}
 
}