diff --git a/src/console_cmds.cpp b/src/console_cmds.cpp --- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -42,6 +42,8 @@ #include "game/game.hpp" #include "table/strings.h" #include "walltime_func.h" +#include "company_cmd.h" +#include "misc_cmd.h" #include "safeguards.h" @@ -630,7 +632,7 @@ DEF_CONSOLE_CMD(ConPauseGame) } if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) { - DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 1); + Command::Post(0, PM_PAUSED_NORMAL, 1, {}); if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused."); } else { IConsolePrint(CC_DEFAULT, "Game is already paused."); @@ -652,7 +654,7 @@ DEF_CONSOLE_CMD(ConUnpauseGame) } if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) { - DoCommandP(CMD_PAUSE, 0, PM_PAUSED_NORMAL, 0); + Command::Post(0, PM_PAUSED_NORMAL, 0, {}); if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused."); } else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) { IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console."); @@ -863,7 +865,7 @@ DEF_CONSOLE_CMD(ConResetCompany) } /* It is safe to remove this company */ - DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | index << 16 | CRR_MANUAL << 24, 0); + Command::Post(0, CCA_DELETE | index << 16 | CRR_MANUAL << 24, 0, {}); IConsolePrint(CC_DEFAULT, "Company deleted."); return true; @@ -1220,7 +1222,7 @@ DEF_CONSOLE_CMD(ConStartAI) } /* Start a new AI company */ - DoCommandP(CMD_COMPANY_CTRL, 0, CCA_NEW_AI | INVALID_COMPANY << 16, 0); + Command::Post(0, CCA_NEW_AI | INVALID_COMPANY << 16, 0, {}); return true; } @@ -1256,8 +1258,8 @@ DEF_CONSOLE_CMD(ConReloadAI) } /* First kill the company of the AI, then start a new one. This should start the current AI again */ - DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0); - DoCommandP(CMD_COMPANY_CTRL, 0, CCA_NEW_AI | company_id << 16, 0); + Command::Post(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0, {}); + Command::Post(0, CCA_NEW_AI | company_id << 16, 0, {}); IConsolePrint(CC_DEFAULT, "AI reloaded."); return true; @@ -1294,7 +1296,7 @@ DEF_CONSOLE_CMD(ConStopAI) } /* Now kill the company of the AI. */ - DoCommandP(CMD_COMPANY_CTRL, 0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0); + Command::Post(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0, {}); IConsolePrint(CC_DEFAULT, "AI stopped, company deleted."); return true;