diff --git a/src/console_func.h b/src/console_func.h --- a/src/console_func.h +++ b/src/console_func.h @@ -11,6 +11,7 @@ #define CONSOLE_FUNC_H #include "console_type.h" +#include "3rdparty/fmt/format.h" /* console modes */ extern IConsoleModes _iconsole_mode; @@ -21,7 +22,30 @@ void IConsoleFree(); void IConsoleClose(); /* console output */ -void IConsolePrint(TextColour colour_code, const char *string); +void IConsolePrint(TextColour colour_code, const std::string &string); + +/** + * Handle the printing of text entered into the console or redirected there + * by any other means. Text can be redirected to other clients in a network game + * as well as to a logfile. If the network server is a dedicated server, all activities + * are also logged. All lines to print are added to a temporary buffer which can be + * used as a history to print them onscreen + * @param colour_code The colour of the command. + * @param format_string The formatting string to tell what to do with the remaining arguments. + * @param first_arg The first argument to the format. + * @param other_args The other arguments to the format. + * @tparam T The type of formatting parameter. + * @tparam A The type of the first argument. + * @tparam Args The types of the other arguments. + */ +template +static inline void IConsolePrint(TextColour colour_code, const T &format, A first_arg, Args&&... other_args) +{ + /* The separate first_arg argument is added to aid overloading. + * Otherwise the calls that do no need formatting will still use this function. */ + IConsolePrint(colour_code, fmt::format(format, first_arg, other_args...)); +} + void CDECL IConsolePrintF(TextColour colour_code, const char *format, ...) WARN_FORMAT(2, 3); void IConsoleDebug(const char *dbg, const char *string); void IConsoleWarning(const char *string);