@@ -413,9 +413,9 @@ bool CrashLog::WriteCrashLog(const char
*/
bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
{
/* If the map array doesn't exist, saving will fail too. If the map got
/* If the map doesn't exist, saving will fail too. If the map got
* initialised, there is a big chance the rest is initialised too. */
if (_m == nullptr) return false;
if (!Map::IsInitialized()) return false;
try {
GamelogEmergency();