diff --git a/src/currency.cpp b/src/currency.cpp --- a/src/currency.cpp +++ b/src/currency.cpp @@ -62,7 +62,7 @@ CurrencySpec _currency_specs[NUM_CURRENC * out of the TTDPatch_To_OTTDIndex array that will follow * Every currency used by Ottd is there, just in case TTDPatch will * add those missing in its code - **/ + */ enum Currencies { CURR_GBP, CURR_USD, @@ -99,7 +99,7 @@ enum Currencies { * compared to TTDPatch's ones. * When a grf sends currencies, they are based on the order defined by TTDPatch. * So, we must reindex them to our own order. - **/ + */ const byte TTDPatch_To_OTTDIndex[] = { CURR_GBP, @@ -130,7 +130,7 @@ const byte TTDPatch_To_OTTDIndex[] = * Only called from newgrf.cpp * @param grfcurr_id currency id coming from newgrf * @return the corrected index - **/ + */ byte GetNewgrfCurrencyIdConverted(byte grfcurr_id) { return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id]; @@ -158,7 +158,7 @@ uint GetMaskOfAllowedCurrencies() /** * Verify if the currency chosen by the user is about to be converted to Euro - **/ + */ void CheckSwitchToEuro() { if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO && @@ -177,7 +177,7 @@ void CheckSwitchToEuro() * if ever it is flagged to true. In which case, the total size of the memory to move * will be one currency spec less, thus preserving the custom curreny from been * overwritten. - **/ + */ void ResetCurrencies(bool preserve_custom) { memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));