File diff r7388:42673aab7d14 → r7389:43e81eaed707
src/depot.cpp
Show inline comments
 
@@ -14,21 +14,7 @@
 
#include "saveload.h"
 
#include "order.h"
 

	
 

	
 
/**
 
 * Called if a new block is added to the depot-pool
 
 */
 
static void DepotPoolNewBlock(uint start_item)
 
{
 
	Depot *d;
 

	
 
	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
 
	 * TODO - This is just a temporary stage, this will be removed. */
 
	for (d = GetDepot(start_item); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) d->index = start_item++;
 
}
 

	
 
DEFINE_OLD_POOL(Depot, Depot, DepotPoolNewBlock, NULL)
 

	
 
DEFINE_OLD_POOL_GENERIC(Depot, Depot)
 

	
 
/**
 
 * Gets a depot from a tile
 
@@ -47,50 +33,22 @@ Depot *GetDepotByTile(TileIndex tile)
 
}
 

	
 
/**
 
 * Allocate a new depot
 
 */
 
Depot *AllocateDepot()
 
{
 
	Depot *d;
 

	
 
	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
 
	 * TODO - This is just a temporary stage, this will be removed. */
 
	for (d = GetDepot(0); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) {
 
		if (!IsValidDepot(d)) {
 
			DepotID index = d->index;
 

	
 
			memset(d, 0, sizeof(Depot));
 
			d->index = index;
 

	
 
			return d;
 
		}
 
	}
 

	
 
	/* Check if we can add a block to the pool */
 
	if (AddBlockToPool(&_Depot_pool)) return AllocateDepot();
 

	
 
	return NULL;
 
}
 

	
 
/**
 
 * Clean up a depot
 
 */
 
void DestroyDepot(Depot *depot)
 
Depot::~Depot()
 
{
 
	/* Clear the tile */
 
	DoClearSquare(depot->xy);
 

	
 
	/* Clear the depot from all order-lists */
 
	RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, depot->index);
 
	RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
 

	
 
	/* Delete the depot-window */
 
	DeleteWindowById(WC_VEHICLE_DEPOT, depot->xy);
 
	DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
 
	this->xy = 0;
 
}
 

	
 
void InitializeDepots()
 
{
 
	CleanPool(&_Depot_pool);
 
	AddBlockToPool(&_Depot_pool);
 
	_Depot_pool.CleanPool();
 
	_Depot_pool.AddBlockToPool();
 
}
 

	
 

	
 
@@ -116,12 +74,7 @@ static void Load_DEPT()
 
	int index;
 

	
 
	while ((index = SlIterateArray()) != -1) {
 
		Depot *depot;
 

	
 
		if (!AddBlockIfNeeded(&_Depot_pool, index))
 
			error("Depots: failed loading savegame: too many depots");
 

	
 
		depot = GetDepot(index);
 
		Depot *depot = new (index) Depot();
 
		SlObject(depot, _depot_desc);
 
	}
 
}